I created another video devlog to show off some lighting changes I made.
Ian Lindsey, who is an experienced game developer with 25 years of professional experience under his belt and a lot of VR experience, too, gave me some feedback on video devlog #2. One was that the style looked quite flat, the other was how to best configure lightmap baking for VR suitable results. I really love the outcome!
The other change visible in this video is transparency support which had gone missing some time earlier. I wish I knew how I reenabled it, but I’m glad it’s back.
The improvised altar in the video is used in the Implantation Ceremony. The Vessel is placed on this chair and a drone approaches them from behind to perform the implantation, while the Subsumed gather around the altar, witness the process, and repeat the verses of a priestess.
Leave a Reply